Home Industries Reports Services About Us Publisher Contact us

Unified Communication and Business Headsets Market By Type (Wired, Wireless) By Application (Residential, Commercial) - Global Trends and Forecasts to 2030

Type: PDF

Status: Syndicate

Categories: Semi Conductor & Electronics

Report Code : SE23

No. of Pages : 210

The study focuses on UC & Business Headsets. UC & Business headset, referred to the professional headset optimized for professional or business applications, especially for unified communication end point devices, such as soft phones, and unified office systems. These enable the smart working approach by enhancing the communication offering superior quality audio and noise cancellation to deliver amazing sound for calls and music. These are compatible with all leading UC platforms.

The UC & Business headsets market is projected to reach 2,165.72 million USD by 2030, at a CAGR of 7.80% between 2023 and 2030. The growth in the market size is expected to be driven by the increasing demand for unified communication products and solutions across the globe, especially in emerging countries. The growth is also associated with the steady demand in US and Europe, decrease in the cost of manufacturing the UC & Business headset with the advancement of cutting-edge technologies and outsourcing manufacturing thus decreasing costs of production.

Consumer headsets and gaming headsets are excluded from the study.

  • Key Market Segments in This Study
  • UC & Business Headset Key Market Segments in This Study

Segmentation

Sub-category

By Product Type

·       Wired

·       Wireless

By Application

·       Residential

·       Commercial

By Region

·       United States

·       Europe

·       China

·       Japan

·       South Korea

·       Other Regions (India, Taiwan and Southeast Asia, Rest of the World)

Source: Secondary Research, Company Websites, Expert Interviews, and SDMR Repository

 

The sales of UC & Business headsets on ecommerce (online purchases) have been increasing significantly, especially by the individual professionals or companies with a few employees. Several companies have been focusing on developing new tools, such as web/social media listening, online communities, selfie videos to get consumer insights and create awareness about benefits of UC headsets and their latest technologies and features.

The trend of UC & Business headsets has been shifting to the precision technology and offer tailor-made solutions based on company’s requirements, and their main daily activities (usage of headsets (often, frequently or daily). Headsets are optimized for best quality as per the requirement.

In 2020, United States accounted for the largest market for UC & Business headsets, followed by the Europe and China. The US and Europe accounted for about three-fourth of the global market for UC & Business headsets in 2018. The market is expected to reach 1,377.07 million USD in 2019, representing an increase of 9.04% over the previous year. The increase in market is led by the steady demand from the Europe, China, and increased demand in the other regions.

The market for UC & Business Headsets is intensely competitive and dominated by a few vendors, namely Plantronics, Jabra and Sennheiser accounting for about 93% of the global market in 2018. The vendors in the UC & Business headsets market compete based on product portfolio, product differentiation, and the pricing of products. The rise in technological innovations in designing the products for better quality audio and ease of use is expected to continue to intensify the level of competition among the companies to expand their product portfolios by incorporating innovative features into their products. In addition, the market is expected to be highly competitive over the years with increased number of players, such as Cisco, and other regional players, including RTX in Denmark, Dasan Electron in South Korea, Telekonnectors in India, Hion in China, Nagatsuka in Japan, Felitron in Brazil, and Addcom in Australia entering into the market.

Some of the key players in the UC & Business headsets market include Plantronics, Jabra, Sennheiser, Logitech, ClearOne, Avaya, Dell Technologies, HP, Microsoft, and Cisco. Most of these companies outsource the production of headsets to outsourced manufacturers or contract manufacturers majorly located in Asia-Pacific, especially China.

Market Segment by Manufacturers, this report covers:

  • Plantronics
  • GN(Jabra)
  • Sennheiser
  • Microsoft
  • VXI
  • Logitech
  • ClearOne
  • Others

 

UC & Business Headsets Breakdown Data by Type

  • Wired
  • Wireless

 

UC & Business Headsets Breakdown Data by Application

Residential

Commercial

 

UC & Business Headsets Market by Region

North America

United States

Canada

Mexico

Asia-Pacific

China

India

Japan

South Korea

Australia

Indonesia

Malaysia

Philippines

Thailand

Vietnam

Europe

Germany

France

UK

Italy

Russia

Rest of Europe

Central & South America

Brazil

Rest of South America

Middle East & Africa

GCC Countries

Turkey

Egypt

South Africa

Rest of Middle East & Africa

The UC & Business Headsets Market research report includes the global UC & Business Headsets market by top players/brands, region, type and end user. This report also studies the global UC & Business Headsets market status, competition landscape, market share, growth rate, future trends, market drivers, opportunities and challenges, sales channels and distributors.

The UC & Business Headsets market was valued at Million US$ in 2017 and is projected to reach Million US$ by 2025, at a CAGR of during the forecast period. In this study, 2017 has been considered as the base year and 2023 to 2030 as the forecast period to estimate the market size for UC & Business Headsets.

This report studies the global market size of UC & Business Headsets in key regions like North America, Europe, Asia Pacific, Central & South America and Middle East & Africa, focuses on the consumption of UC & Business Headsets in these regions.

 

Request For List of Tables

To receive a sample copy of this report, please complete the form below

Kindly share your specific requirement (if any), so we can get back to you with a solution

Table of Contents

  1. Study Coverage

1.1 UC & Business Headset Product

1.2 Key Market Segments in This Study

1.3 Major Manufacturers in the UC & Business Headset Market

1.4 Market by Type

1.4.1 Global UC & Business Headset Market Size Growth Rate, by Type

1.4.2 Wired UC & Business Headsets

1.4.3 Wireless UC & Business Headsets

1.5 Market by Application

1.5.1 Global UC & Business Headset Market Size Growth Rate, by Application

1.5.2 Residential

1.5.3 Commercial

1.6 Study Objectives

1.7 Years Considered

  1. Executive Summary

2.1 Global UC & Business Headset Market Size

2.1.1 Global UC & Business Headset Revenue 2014-2025

2.1.2 Global UC & Business Headset Production 2018-2025

2.2 Competitor Analysis

2.2.1 Manufacturers Market Concentration Ratio (CR5 and HHI)

2.2.2 Key UC & Business Headset Manufacturers

2.2.2.1 UC & Business Headset Manufacturing Base Distribution, Headquarters

2.3 Key Trends for UC & Business Headset Markets & Products

  1. Market Size by Manufacturers

3.1 UC & Business Headset Production by Manufacturers

3.1.1 UC & Business Headset Production by Manufacturers

3.1.2 UC & Business Headset Production Market Share by Manufacturers

3.2 UC & Business Headset Revenue by Manufacturers

3.2.1 UC & Business Headset Revenue by Manufacturers (2014-2019)

3.2.2 UC & Business Headset Revenue Share by Manufacturers (2014-2019)

  1. Global UC & Business Headsets Production by Region

4.1 1 Global UC&Business Headsets by Region

4.1.1 Global UC&Business Headsets Production Market Share by Region

4.1.2 Global UC&Business Headsets Revenue Market Share by Regions

4.2 United States

4.2.1 United States UC&Business Headsets Production

4.2.2 United States UC&Business Headsets Revenue

4.2.3 Key Players in United States

4.2.4 United States UC&Business Headsets Import & Export

4.3 Europe

4.3.1 Europe UC&Business Headsets Production

4.3.2 Europe UC&Business Headsets Revenue

4.3.3 Key Players in Europe

4.3.4 Europe UC&Business Headsets Import & Export

4.4 China

4.4.1 China UC&Business Headsets Production

4.4.2 China UC&Business Headsets Revenue

4.4.3 Key Players in China

4.4.4 China UC&Business Headsets Import & Export

4.5 Japan

4.5.1 Japan UC&Business Headsets Production

4.5.2 Japan UC&Business Headsets Revenue

4.5.3 Key Players in Japan

4.5.4 Japan UC&Business Headsets Import & Export

4.6 South Korea

4.6.1 South Korea UC&Business Headsets Production

4.6.2 South Korea UC&Business Headsets Revenue

4.6.3 Key Players in South Korea

4.6.4 South Korea UC&Business Headsets Import & Export

4.7 Other Regions

  1. UC & Business Headsets Consumption by Regions

5.1 Global UC&Business Headsets Consumption by Regions

5.1.1 Global UC&Business Headsets Consumption by Regions

5.1.2 Global UC&Business Headsets Consumption Market Share by Region

5.2 United States

5.2.1 United States UC&Business Headsets Consumption and Growth Rate (2014-2019) (Million Units)

5.2.2 United States UC&Business Headsets Consumption by Type

5.2.3 United States UC&Business Headsets Consumption by Application

5.3 Europe

5.3.1 Europe UC&Business Headsets Consumption by Type

5.3.2 Europe UC&Business Headsets Consumption by Application

5.4 China

5.4.1 China UC&Business Headsets Consumption by Type

5.4.2 China UC&Business Headsets Consumption by Application

5.5 Japan

5.5.1 Japan UC&Business Headsets Consumption by Type

5.5.2 Japan UC&Business Headsets Consumption by Application

5.6 South Korea

5.6.1 South Korea UC&Business Headsets Consumption by Type

5.6.2 South Korea UC&Business Headsets Consumption by Application

5.7 Other Regions

  1. Market Size by Type

6.1 Global UC&Business Headsets Production by Type

6.2 Global UC&Business Headsets Revenue by Type

6.3 UC & Business Headsets Price by Type

  1. Market Size by Application

7.1 Overview

7.2 Global UC&Business Headsets Breakdown Dada by Application

7.2.1 Global UC&Business Headsets Consumption by Application

7.2.2 Global UC&Business Headsets Consumption Market Share by Application (2014-2019)

  1. Key Industry Players

8.1 Plantronics Inc.

8.1.1 Plantronics Company Details

8.1.2 Company Overview

8.1.3 Plantronics UC&Business Headsets Production, Revenue and Gross Margin (2014-2018)

8.1.4 Plantronics UC&Business Headsets Product Description

8.1.5 Plantronics Recent Development

8.2 Jabra

8.2.1 Jabra Company Details

8.2.2 Company Overview

8.2.3 Jabra UC&Business Headsets Production, Revenue and Gross Margin (2014-2018)

8.2.4 Jabra UC&Business Headsets Product Description

8.2.5 Jabra Recent Development

8.3 Sennheiser Communications A/S

8.3.1 Sennheiser Company Details

8.3.2 Company Overview

8.3.3 Sennheiser UC&Business Headset Production, Revenue and Gross Margin (2014-2018)

8.3.4 Sennheiser UC&Business Headset Product Description

8.3.5 Sennheiser Recent Developments

8.4 Logitech International S.A.

8.4.1 Logitech Company Details

8.4.2 Company Overview

8.4.3 Logitech UC&Business Headsets Production, Revenue and Gross Margin (2014-2018)

8.4.4 Logitech UC&Business Headsets Product Description

8.5 ClearOne Inc.

8.5.1 ClearOne Company Details

8.5.2 Company Overview

8.5.3 ClearOne UC&Business Headsets Production, Revenue and Gross Margin (2014-2018)

8.5.4 ClearOne UC&Business Headsets Product Description

8.6 Dell Technologies Inc.

8.6.1 Dell Company Details

8.6.2 Company Overview

8.6.3 Dell UC&Business Headsets Production, Revenue and Gross Margin (2014-2018)

8.6.4 Dell UC&Business Headsets Product Description

8.7 Microsoft Corporation

8.7.1 Microsoft Company Details

8.7.2 Company Overview

8.7.3 Microsoft UC&Business Headsets Production, Revenue and Gross Margin (2014-2018)

8.7.4 Microsoft UC&Business Headsets Product Description

8.8 Avaya Holdings Corp.

8.8.1 Avaya Company Details

8.8.2 Company Overview

8.8.3 Avaya CCaaS Product Description

8.9 HP Inc.

8.9.1 HP Company Details

8.9.2 Company Overview

8.9.3 HP UC&Business Headsets Production, Revenue and Gross Margin (2014-2018)

8.9.4 HP UC&Business Headsets Product Description

8.10 Cisco Systems, Inc.

8.10.1 Cisco Company Details

8.10.2 Company Overview

8.10.3 Cisco UC&Business Headsets Production, Revenue and Gross Margin (2014-2018)

8.10.4 Cisco UC&Business Headsets Product Description

8.10.5 Cisco Recent Developments

  1. Production Forecasts

9.1 UC&Business Headsets Production and Revenue Forecast

9.1.1 Global UC&Business Headsets Production Forecast 2019-2025

9.1.2 Global UC&Business Headsets Revenue Forecast 2019-2025

9.2 UC&Business Headsets Production and Revenue Forecast by Regions

9.2.1 Global UC&Business Headsets Revenue Forecast by Regions

9.2.2 Global UC&Business Headsets Production Forecast by Regions

9.3 UC&Business Headsets Key Regions Forecast

9.3.1 United States

9.3.2 Europe

9.3.3 China

9.3.4 Japan

9.3.5 South Korea

9.4 Production Forecast by Type

9.4.1 Global UC&Business Headsets Production Forecast by Type

9.4.2 Global UC&Business Headsets Revenue Forecast by Type

  1. Consumption Forecast

10.1 UC&Business Headsets Consumption Forecast by Application

10.2 UC&Business Headsets Consumption Forecast by Regions

10.3 United States

10.4 Europe

10.5 China

10.6 Japan

10.7 South Korea

  1. Value Chain and Sales Channels Analysis

11.1 Value Chain Analysis

11.2 Sales Channels Analysis

11.2.1 UC & Business headsets Sales Channels

11.2.2 UC & Business headsets Distributors

  1. Market Opportunities, Challenges, Risks & Influences Factors Analysis

12.1 Market Opportunities and Drivers

12.2 Market Challenges/Restraints

  1. Appendix

13.1 Research Methodology

13.1.1 Methodology/Research Approach

13.1.1.1 Research Programs/Design

13.1.1.2 Market Size Estimation

13.1.1.3 Breakdown and Data Triangulation

13.1.2 Data Source

13.1.2.1 Secondary Sources

13.1.2.2 Primary Sources 

Request For Research Methodology

To receive a sample copy of this report, please complete the form below

Kindly share your specific requirement (if any), so we can get back to you with a solution
Global United Research

Report Code

SE23

Single User

US$ 3500

Multi User

US$ 5250

Corporate User

US$ 7000

Related Reports

Unified Communication and Business Headsets Market...

RD Code : SE23